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PC World 2004 June
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kmsetup.exe
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Motion Scripts
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My Scripts
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flash 5 example.txt
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Text File
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2003-07-19
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3KB
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160 lines
// This working file can be copied to any of the
// My Scripts folders and renamed effect.txt.
// This provides documentation on how to modify this
// file to create your own motion script.
// Feel free to use the other effect.txt files as
// inspiration.
//
// these variables must be defined
//
mcN = "letter";
// pause between characters in milliseconds
delay = 400;
// loop = 0 or 1
loop = 0;
// pause between loops in milliseconds
loopDelay = 0;
// waitCharEnd = 0 or 1
// waitCharEnd == 0, all characters acted on at once
// waitCharEnd == 1, characters acted on in sequence
waitCharEnd = 0;
// random = 0 or 1
random = 0;
// reverse = 0 or 1
// reverse == 0, left to right effect
// reverse == 1, right to left effect
reverse = 0;
//
// these variables are specific to this effect
//
increments = 6;
alpha = 0;
xscale = 0;
yscale = 0;
tilt = -45;
startAngle = 45;
finalAngle = -45;
a = 150;
b = 20;
pi = 3.1416;
startRadian = startAngle * pi / 180;
finalRadian = finalAngle * pi / 180;
xOffset = a * Math.cos(finalRadian);
yOffset = b * Math.sin(finalRadian);
xscaleInc = Math.floor((100 - xscale) / increments);
yscaleInc = Math.floor((100 - yscale) / increments);
alphaInc = Math.floor((100 - alpha) / increments);
radianInc = (finalRadian - startRadian) / increments;
tiltInc = -tilt / increments;
//
// this must be present
//
aLetters = new Array();
//
// this must be present
//
for (i = 0; i< numChar; i++){
aLetters[i+0] = i;
var letter = this[mcN +i];
letter._visible = false;
letter.init = letterInit;
letter.doEffect = effect;
letter.number = i;
}
//
// perform initializations here
//
function letterInit(){
this._visible = true;
this.step = 0;
this.increments = this._parent.increments;
this.xscaleInc = this._parent.xscaleInc;
this.yscaleInc = this._parent.yscaleInc;
this._xscale = this._parent.xscale;
this._yscale = this._parent.yscale;
this._alpha = this._parent.alpha;
this.alphaInc = this._parent.alphaInc;
this.a = this._parent.a;
this.b = this._parent.b;
this.xFinal = this._x;
this.yFinal = this._y;
this.xOffset = this._parent.xOffset;
this.yOffset = this._parent.yOffset;
this._x = this._x - this.xOffset;
this._y = this._y + this.yOffset;
this.radianInc = this._parent.radianInc;
this.radian = this._parent.startRadian;
this.tiltInc = this._parent.tiltInc;
this._rotation = this._parent.tilt;
}
//
// define the effect
//
function effect(){
this._xscale += this.xscaleInc;
this._yscale += this.yscaleInc;
this._alpha += this.alphaInc;
this._rotation += this.tiltInc;
this.radian += this.radianInc;
xDist = a * Math.cos(radian);
yDist = b * Math.sin(radian);
this._x = this.xFinal + xDist - this.xOffset;
this._y = this.yFinal - yDist + this.yOffset;
this.step += 1;
if (this.step >= this.increments){
this._xscale = 100;
this._yscale = 100;
this._alpha = 100;
this._x = this.xFinal;
this._y = this.yFinal;
this._rotation = 0;
this.gotoAndStop("end");
}
}
//
// this must be defined
//
function shuffle(){
return Math.floor(Math.random() * 3) -1;
}
//
// this must be defined
//
if (random == 1){
aLetters.sort(shuffle);
}
//
// this must be defined
//
if (reverse == 1){
aLetters.reverse();
}